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- import type { Nullable } from "../../types";
- import type { Scene } from "../../scene";
- import type { SphericalPolynomial } from "../../Maths/sphericalPolynomial";
- import { CubeTexture } from "./cubeTexture";
- import "../../Engines/Extensions/engine.rawTexture";
- /**
- * Raw cube texture where the raw buffers are passed in
- */
- export declare class RawCubeTexture extends CubeTexture {
- /**
- * Creates a cube texture where the raw buffers are passed in.
- * @param scene defines the scene the texture is attached to
- * @param data defines the array of data to use to create each face
- * @param size defines the size of the textures
- * @param format defines the format of the data
- * @param type defines the type of the data (like Engine.TEXTURETYPE_UNSIGNED_INT)
- * @param generateMipMaps defines if the engine should generate the mip levels
- * @param invertY defines if data must be stored with Y axis inverted
- * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)
- * @param compression defines the compression used (null by default)
- */
- constructor(scene: Scene, data: Nullable<ArrayBufferView[]>, size: number, format?: number, type?: number, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, compression?: Nullable<string>);
- /**
- * Updates the raw cube texture.
- * @param data defines the data to store
- * @param format defines the data format
- * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)
- * @param invertY defines if data must be stored with Y axis inverted
- * @param compression defines the compression used (null by default)
- */
- update(data: ArrayBufferView[], format: number, type: number, invertY: boolean, compression?: Nullable<string>): void;
- /**
- * Updates a raw cube texture with RGBD encoded data.
- * @param data defines the array of data [mipmap][face] to use to create each face
- * @param sphericalPolynomial defines the spherical polynomial for irradiance
- * @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness
- * @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness
- * @returns a promise that resolves when the operation is complete
- */
- updateRGBDAsync(data: ArrayBufferView[][], sphericalPolynomial?: Nullable<SphericalPolynomial>, lodScale?: number, lodOffset?: number): Promise<void>;
- /**
- * Clones the raw cube texture.
- * @returns a new cube texture
- */
- clone(): CubeTexture;
- }
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