123456789101112131415161718192021222324252627282930313233 |
- import type { Scene } from "../../scene";
- import { Texture } from "./texture";
- import "../../Engines/Extensions/engine.rawTexture";
- import type { Nullable } from "../../types";
- /**
- * Class used to store 3D textures containing user data
- */
- export declare class RawTexture3D extends Texture {
- /** Gets or sets the texture format to use */
- format: number;
- /**
- * Create a new RawTexture3D
- * @param data defines the data of the texture
- * @param width defines the width of the texture
- * @param height defines the height of the texture
- * @param depth defines the depth of the texture
- * @param format defines the texture format to use
- * @param scene defines the hosting scene
- * @param generateMipMaps defines a boolean indicating if mip levels should be generated (true by default)
- * @param invertY defines if texture must be stored with Y axis inverted
- * @param samplingMode defines the sampling mode to use (Texture.TRILINEAR_SAMPLINGMODE by default)
- * @param textureType defines the texture Type (Engine.TEXTURETYPE_UNSIGNED_INT, Engine.TEXTURETYPE_FLOAT...)
- * @param creationFlags specific flags to use when creating the texture (Constants.TEXTURE_CREATIONFLAG_STORAGE for storage textures, for eg)
- */
- constructor(data: Nullable<ArrayBufferView>, width: number, height: number, depth: number,
- /** Gets or sets the texture format to use */
- format: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, textureType?: number, creationFlags?: number);
- /**
- * Update the texture with new data
- * @param data defines the data to store in the texture
- */
- update(data: ArrayBufferView): void;
- }
|