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- import type { InternalTexture } from "./internalTexture";
- /**
- * Define options used to create an internal texture
- */
- export interface InternalTextureCreationOptions {
- /**
- * Specifies if mipmaps must be created. If undefined, the value from generateMipMaps is taken instead
- */
- createMipMaps?: boolean;
- /**
- * Specifies if mipmaps must be generated
- */
- generateMipMaps?: boolean;
- /** Defines texture type (int by default) */
- type?: number;
- /** Defines sampling mode (trilinear by default) */
- samplingMode?: number;
- /** Defines format (RGBA by default) */
- format?: number;
- /** Defines sample count (1 by default) */
- samples?: number;
- /** Texture creation flags */
- creationFlags?: number;
- /** Creates the RTT in sRGB space */
- useSRGBBuffer?: boolean;
- /** Label of the texture (used for debugging only) */
- label?: string;
- }
- /**
- * Define options used to create a render target texture
- */
- export interface RenderTargetCreationOptions extends InternalTextureCreationOptions {
- /** Specifies whether or not a depth should be allocated in the texture (true by default) */
- generateDepthBuffer?: boolean;
- /** Specifies whether or not a stencil should be allocated in the texture (false by default)*/
- generateStencilBuffer?: boolean;
- /** Specifies that no color target should be bound to the render target (useful if you only want to write to the depth buffer, for eg) */
- noColorAttachment?: boolean;
- /** Specifies the internal texture to use directly instead of creating one (ignores `noColorAttachment` flag when set) **/
- colorAttachment?: InternalTexture;
- }
- /**
- * Define options used to create a depth texture
- */
- export interface DepthTextureCreationOptions {
- /** Specifies whether or not a stencil should be allocated in the texture */
- generateStencil?: boolean;
- /** Specifies whether or not bilinear filtering is enable on the texture */
- bilinearFiltering?: boolean;
- /** Specifies the comparison function to set on the texture. If 0 or undefined, the texture is not in comparison mode */
- comparisonFunction?: number;
- /** Specifies if the created texture is a cube texture */
- isCube?: boolean;
- /** Specifies the sample count of the depth/stencil texture texture */
- samples?: number;
- /** Specifies the depth texture format to use */
- depthTextureFormat?: number;
- /** Label of the texture (used for debugging only) */
- label?: string;
- }
- /**
- * Type used to define a texture size (either with a number or with a rect width and height)
- */
- export type TextureSize = number | {
- width: number;
- height: number;
- depth?: number;
- layers?: number;
- };
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