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- import type { IStencilState } from "../States/IStencilState";
- import type { Scene } from "../scene";
- /**
- * Class that holds the different stencil states of a material
- * Usage example: https://playground.babylonjs.com/#CW5PRI#10
- */
- export declare class MaterialStencilState implements IStencilState {
- /**
- * Creates a material stencil state instance
- */
- constructor();
- /**
- * Resets all the stencil states to default values
- */
- reset(): void;
- private _func;
- /**
- * Gets or sets the stencil function
- */
- get func(): number;
- set func(value: number);
- private _funcRef;
- /**
- * Gets or sets the stencil function reference
- */
- get funcRef(): number;
- set funcRef(value: number);
- private _funcMask;
- /**
- * Gets or sets the stencil function mask
- */
- get funcMask(): number;
- set funcMask(value: number);
- private _opStencilFail;
- /**
- * Gets or sets the operation when the stencil test fails
- */
- get opStencilFail(): number;
- set opStencilFail(value: number);
- private _opDepthFail;
- /**
- * Gets or sets the operation when the depth test fails
- */
- get opDepthFail(): number;
- set opDepthFail(value: number);
- private _opStencilDepthPass;
- /**
- * Gets or sets the operation when the stencil+depth test succeeds
- */
- get opStencilDepthPass(): number;
- set opStencilDepthPass(value: number);
- private _mask;
- /**
- * Gets or sets the stencil mask
- */
- get mask(): number;
- set mask(value: number);
- private _enabled;
- /**
- * Enables or disables the stencil test
- */
- get enabled(): boolean;
- set enabled(value: boolean);
- /**
- * Get the current class name, useful for serialization or dynamic coding.
- * @returns "MaterialStencilState"
- */
- getClassName(): string;
- /**
- * Makes a duplicate of the current configuration into another one.
- * @param stencilState defines stencil state where to copy the info
- */
- copyTo(stencilState: MaterialStencilState): void;
- /**
- * Serializes this stencil configuration.
- * @returns - An object with the serialized config.
- */
- serialize(): any;
- /**
- * Parses a stencil state configuration from a serialized object.
- * @param source - Serialized object.
- * @param scene Defines the scene we are parsing for
- * @param rootUrl Defines the rootUrl to load from
- */
- parse(source: any, scene: Scene, rootUrl: string): void;
- }
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