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- import { SceneLoader } from "../Loading/sceneLoader.js";
- import { Logger } from "../Misc/logger.js";
- import { FilesInputStore } from "./filesInputStore.js";
- /**
- * Class used to help managing file picking and drag-n-drop
- */
- export class FilesInput {
- /**
- * List of files ready to be loaded
- */
- static get FilesToLoad() {
- return FilesInputStore.FilesToLoad;
- }
- /**
- * Creates a new FilesInput
- * @param engine defines the rendering engine
- * @param scene defines the hosting scene
- * @param sceneLoadedCallback callback called when scene (files provided) is loaded
- * @param progressCallback callback called to track progress
- * @param additionalRenderLoopLogicCallback callback called to add user logic to the rendering loop
- * @param textureLoadingCallback callback called when a texture is loading
- * @param startingProcessingFilesCallback callback called when the system is about to process all files
- * @param onReloadCallback callback called when a reload is requested
- * @param errorCallback callback call if an error occurs
- * @param useAppend defines if the file loaded must be appended (true) or have the scene replaced (false, default behavior)
- */
- constructor(engine, scene, sceneLoadedCallback, progressCallback, additionalRenderLoopLogicCallback, textureLoadingCallback, startingProcessingFilesCallback, onReloadCallback, errorCallback, useAppend = false) {
- this.useAppend = useAppend;
- /**
- * Callback called when a file is processed
- * @returns false to abort the process
- */
- this.onProcessFileCallback = () => {
- return true;
- };
- /**
- * If a loading UI should be displayed while loading a file
- */
- this.displayLoadingUI = true;
- /**
- * Function used when loading the scene file
- * @param sceneFile defines the file to load
- * @param onProgress onProgress callback called while loading the file
- * @returns a promise completing when the load is complete
- */
- this.loadAsync = (sceneFile, onProgress) => this.useAppend ? SceneLoader.AppendAsync("file:", sceneFile, this._currentScene, onProgress) : SceneLoader.LoadAsync("file:", sceneFile, this._engine, onProgress);
- this._engine = engine;
- this._currentScene = scene;
- this._sceneLoadedCallback = sceneLoadedCallback;
- this._progressCallback = progressCallback;
- this._additionalRenderLoopLogicCallback = additionalRenderLoopLogicCallback;
- this._textureLoadingCallback = textureLoadingCallback;
- this._startingProcessingFilesCallback = startingProcessingFilesCallback;
- this._onReloadCallback = onReloadCallback;
- this._errorCallback = errorCallback;
- }
- /**
- * Calls this function to listen to drag'n'drop events on a specific DOM element
- * @param elementToMonitor defines the DOM element to track
- */
- monitorElementForDragNDrop(elementToMonitor) {
- if (elementToMonitor) {
- this._elementToMonitor = elementToMonitor;
- this._dragEnterHandler = (e) => {
- this._drag(e);
- };
- this._dragOverHandler = (e) => {
- this._drag(e);
- };
- this._dropHandler = (e) => {
- this._drop(e);
- };
- this._elementToMonitor.addEventListener("dragenter", this._dragEnterHandler, false);
- this._elementToMonitor.addEventListener("dragover", this._dragOverHandler, false);
- this._elementToMonitor.addEventListener("drop", this._dropHandler, false);
- }
- }
- /** Gets the current list of files to load */
- get filesToLoad() {
- return this._filesToLoad;
- }
- /**
- * Release all associated resources
- */
- dispose() {
- if (!this._elementToMonitor) {
- return;
- }
- this._elementToMonitor.removeEventListener("dragenter", this._dragEnterHandler);
- this._elementToMonitor.removeEventListener("dragover", this._dragOverHandler);
- this._elementToMonitor.removeEventListener("drop", this._dropHandler);
- }
- _renderFunction() {
- if (this._additionalRenderLoopLogicCallback) {
- this._additionalRenderLoopLogicCallback();
- }
- if (this._currentScene) {
- if (this._textureLoadingCallback) {
- const remaining = this._currentScene.getWaitingItemsCount();
- if (remaining > 0) {
- this._textureLoadingCallback(remaining);
- }
- }
- this._currentScene.render();
- }
- }
- _drag(e) {
- e.stopPropagation();
- e.preventDefault();
- }
- _drop(eventDrop) {
- eventDrop.stopPropagation();
- eventDrop.preventDefault();
- this.loadFiles(eventDrop);
- }
- _traverseFolder(folder, files, remaining, callback) {
- const reader = folder.createReader();
- const relativePath = folder.fullPath.replace(/^\//, "").replace(/(.+?)\/?$/, "$1/");
- reader.readEntries((entries) => {
- remaining.count += entries.length;
- for (const entry of entries) {
- if (entry.isFile) {
- entry.file((file) => {
- file.correctName = relativePath + file.name;
- files.push(file);
- if (--remaining.count === 0) {
- callback();
- }
- });
- }
- else if (entry.isDirectory) {
- this._traverseFolder(entry, files, remaining, callback);
- }
- }
- if (--remaining.count === 0) {
- callback();
- }
- });
- }
- _processFiles(files) {
- for (let i = 0; i < files.length; i++) {
- const name = files[i].correctName.toLowerCase();
- const extension = name.split(".").pop();
- if (!this.onProcessFileCallback(files[i], name, extension, (sceneFile) => (this._sceneFileToLoad = sceneFile))) {
- continue;
- }
- if (SceneLoader.IsPluginForExtensionAvailable("." + extension)) {
- this._sceneFileToLoad = files[i];
- }
- FilesInput.FilesToLoad[name] = files[i];
- }
- }
- /**
- * Load files from a drop event
- * @param event defines the drop event to use as source
- */
- loadFiles(event) {
- // Handling data transfer via drag'n'drop
- if (event && event.dataTransfer && event.dataTransfer.files) {
- this._filesToLoad = event.dataTransfer.files;
- }
- // Handling files from input files
- if (event && event.target && event.target.files) {
- this._filesToLoad = event.target.files;
- }
- if (!this._filesToLoad || this._filesToLoad.length === 0) {
- return;
- }
- if (this._startingProcessingFilesCallback) {
- this._startingProcessingFilesCallback(this._filesToLoad);
- }
- if (this._filesToLoad && this._filesToLoad.length > 0) {
- const files = [];
- const folders = [];
- const items = event.dataTransfer ? event.dataTransfer.items : null;
- for (let i = 0; i < this._filesToLoad.length; i++) {
- const fileToLoad = this._filesToLoad[i];
- const name = fileToLoad.name.toLowerCase();
- let entry;
- fileToLoad.correctName = name;
- if (items) {
- const item = items[i];
- if (item.getAsEntry) {
- entry = item.getAsEntry();
- }
- else if (item.webkitGetAsEntry) {
- entry = item.webkitGetAsEntry();
- }
- }
- if (!entry) {
- files.push(fileToLoad);
- }
- else {
- if (entry.isDirectory) {
- folders.push(entry);
- }
- else {
- files.push(fileToLoad);
- }
- }
- }
- if (folders.length === 0) {
- this._processFiles(files);
- this._processReload();
- }
- else {
- const remaining = { count: folders.length };
- for (const folder of folders) {
- this._traverseFolder(folder, files, remaining, () => {
- this._processFiles(files);
- if (remaining.count === 0) {
- this._processReload();
- }
- });
- }
- }
- }
- }
- _processReload() {
- if (this._onReloadCallback) {
- this._onReloadCallback(this._sceneFileToLoad);
- }
- else {
- this.reload();
- }
- }
- /**
- * Reload the current scene from the loaded files
- */
- reload() {
- // If a scene file has been provided
- if (this._sceneFileToLoad) {
- if (!this.useAppend) {
- if (this._currentScene) {
- if (Logger.errorsCount > 0) {
- Logger.ClearLogCache();
- }
- this._engine.stopRenderLoop();
- }
- }
- SceneLoader.ShowLoadingScreen = false;
- if (this.displayLoadingUI) {
- this._engine.displayLoadingUI();
- }
- this.loadAsync(this._sceneFileToLoad, this._progressCallback)
- .then((scene) => {
- // if appending do nothing
- if (!this.useAppend) {
- if (this._currentScene) {
- this._currentScene.dispose();
- }
- this._currentScene = scene;
- // Wait for textures and shaders to be ready
- this._currentScene.executeWhenReady(() => {
- if (this.displayLoadingUI) {
- this._engine.hideLoadingUI();
- }
- this._engine.runRenderLoop(() => {
- this._renderFunction();
- });
- });
- }
- else {
- if (this.displayLoadingUI) {
- this._engine.hideLoadingUI();
- }
- }
- if (this._sceneLoadedCallback && this._currentScene) {
- this._sceneLoadedCallback(this._sceneFileToLoad, this._currentScene);
- }
- })
- .catch((error) => {
- if (this.displayLoadingUI) {
- this._engine.hideLoadingUI();
- }
- if (this._errorCallback) {
- this._errorCallback(this._sceneFileToLoad, this._currentScene, error.message);
- }
- });
- }
- else {
- Logger.Error("Please provide a valid .babylon file.");
- }
- }
- }
- //# sourceMappingURL=filesInput.js.map
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