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- import type { Scene } from "../scene";
- /**
- * Class used to serialize a scene into a string
- */
- export declare class SceneSerializer {
- /**
- * Clear cache used by a previous serialization
- */
- static ClearCache(): void;
- /**
- * Serialize a scene into a JSON compatible object
- * Note that if the current engine does not support synchronous texture reading (like WebGPU), you should use SerializeAsync instead
- * as else you may not retrieve the proper base64 encoded texture data (when using the Texture.ForceSerializeBuffers flag)
- * @param scene defines the scene to serialize
- * @returns a JSON compatible object
- */
- static Serialize(scene: Scene): any;
- private static _Serialize;
- /**
- * Serialize a scene into a JSON compatible object
- * @param scene defines the scene to serialize
- * @returns a JSON promise compatible object
- */
- static SerializeAsync(scene: Scene): Promise<any>;
- private static _CollectPromises;
- /**
- * Serialize a mesh into a JSON compatible object
- * @param toSerialize defines the mesh to serialize
- * @param withParents defines if parents must be serialized as well
- * @param withChildren defines if children must be serialized as well
- * @returns a JSON compatible object
- */
- static SerializeMesh(toSerialize: any, withParents?: boolean, withChildren?: boolean): any;
- }
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