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- import { Vector2 } from "../Maths/math.vector";
- import type { Nullable } from "../types";
- import type { PostProcessOptions } from "./postProcess";
- import { PostProcess } from "./postProcess";
- import type { Camera } from "../Cameras/camera";
- import type { AbstractEngine } from "../Engines/abstractEngine";
- import "../Shaders/chromaticAberration.fragment";
- import type { Scene } from "../scene";
- /**
- * The ChromaticAberrationPostProcess separates the rgb channels in an image to produce chromatic distortion around the edges of the screen
- */
- export declare class ChromaticAberrationPostProcess extends PostProcess {
- /**
- * The amount of separation of rgb channels (default: 30)
- */
- aberrationAmount: number;
- /**
- * The amount the effect will increase for pixels closer to the edge of the screen. (default: 0)
- */
- radialIntensity: number;
- /**
- * The normalized direction in which the rgb channels should be separated. If set to 0,0 radial direction will be used. (default: Vector2(0.707,0.707))
- */
- direction: Vector2;
- /**
- * The center position where the radialIntensity should be around. [0.5,0.5 is center of screen, 1,1 is top right corner] (default: Vector2(0.5 ,0.5))
- */
- centerPosition: Vector2;
- /** The width of the screen to apply the effect on */
- screenWidth: number;
- /** The height of the screen to apply the effect on */
- screenHeight: number;
- /**
- * Gets a string identifying the name of the class
- * @returns "ChromaticAberrationPostProcess" string
- */
- getClassName(): string;
- /**
- * Creates a new instance ChromaticAberrationPostProcess
- * @param name The name of the effect.
- * @param screenWidth The width of the screen to apply the effect on.
- * @param screenHeight The height of the screen to apply the effect on.
- * @param options The required width/height ratio to downsize to before computing the render pass.
- * @param camera The camera to apply the render pass to.
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
- * @param engine The engine which the post process will be applied. (default: current engine)
- * @param reusable If the post process can be reused on the same frame. (default: false)
- * @param textureType Type of textures used when performing the post process. (default: 0)
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
- */
- constructor(name: string, screenWidth: number, screenHeight: number, options: number | PostProcessOptions, camera: Nullable<Camera>, samplingMode?: number, engine?: AbstractEngine, reusable?: boolean, textureType?: number, blockCompilation?: boolean);
- /**
- * @internal
- */
- static _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): Nullable<ChromaticAberrationPostProcess>;
- }
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