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- import { __decorate } from "../tslib.es6.js";
- import { PostProcess } from "./postProcess.js";
- import "../Shaders/convolution.fragment.js";
- import { RegisterClass } from "../Misc/typeStore.js";
- import { serialize } from "../Misc/decorators.js";
- import { SerializationHelper } from "../Misc/decorators.serialization.js";
- /**
- * The ConvolutionPostProcess applies a 3x3 kernel to every pixel of the
- * input texture to perform effects such as edge detection or sharpening
- * See http://en.wikipedia.org/wiki/Kernel_(image_processing)
- */
- export class ConvolutionPostProcess extends PostProcess {
- /**
- * Gets a string identifying the name of the class
- * @returns "ConvolutionPostProcess" string
- */
- getClassName() {
- return "ConvolutionPostProcess";
- }
- /**
- * Creates a new instance ConvolutionPostProcess
- * @param name The name of the effect.
- * @param kernel Array of 9 values corresponding to the 3x3 kernel to be applied
- * @param options The required width/height ratio to downsize to before computing the render pass.
- * @param camera The camera to apply the render pass to.
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
- * @param engine The engine which the post process will be applied. (default: current engine)
- * @param reusable If the post process can be reused on the same frame. (default: false)
- * @param textureType Type of textures used when performing the post process. (default: 0)
- */
- constructor(name, kernel, options, camera, samplingMode, engine, reusable, textureType = 0) {
- super(name, "convolution", ["kernel", "screenSize"], null, options, camera, samplingMode, engine, reusable, null, textureType);
- this.kernel = kernel;
- this.onApply = (effect) => {
- effect.setFloat2("screenSize", this.width, this.height);
- effect.setArray("kernel", this.kernel);
- };
- }
- /**
- * @internal
- */
- static _Parse(parsedPostProcess, targetCamera, scene, rootUrl) {
- return SerializationHelper.Parse(() => {
- return new ConvolutionPostProcess(parsedPostProcess.name, parsedPostProcess.kernel, parsedPostProcess.options, targetCamera, parsedPostProcess.renderTargetSamplingMode, scene.getEngine(), parsedPostProcess.reusable, parsedPostProcess.textureType);
- }, parsedPostProcess, scene, rootUrl);
- }
- }
- // Statics
- /**
- * Edge detection 0 see https://en.wikipedia.org/wiki/Kernel_(image_processing)
- */
- ConvolutionPostProcess.EdgeDetect0Kernel = [1, 0, -1, 0, 0, 0, -1, 0, 1];
- /**
- * Edge detection 1 see https://en.wikipedia.org/wiki/Kernel_(image_processing)
- */
- ConvolutionPostProcess.EdgeDetect1Kernel = [0, 1, 0, 1, -4, 1, 0, 1, 0];
- /**
- * Edge detection 2 see https://en.wikipedia.org/wiki/Kernel_(image_processing)
- */
- ConvolutionPostProcess.EdgeDetect2Kernel = [-1, -1, -1, -1, 8, -1, -1, -1, -1];
- /**
- * Kernel to sharpen an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)
- */
- ConvolutionPostProcess.SharpenKernel = [0, -1, 0, -1, 5, -1, 0, -1, 0];
- /**
- * Kernel to emboss an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)
- */
- ConvolutionPostProcess.EmbossKernel = [-2, -1, 0, -1, 1, 1, 0, 1, 2];
- /**
- * Kernel to blur an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)
- */
- ConvolutionPostProcess.GaussianKernel = [0, 1, 0, 1, 1, 1, 0, 1, 0];
- __decorate([
- serialize()
- ], ConvolutionPostProcess.prototype, "kernel", void 0);
- RegisterClass("BABYLON.ConvolutionPostProcess", ConvolutionPostProcess);
- //# sourceMappingURL=convolutionPostProcess.js.map
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