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- import { __decorate } from "../tslib.es6.js";
- import { Texture } from "../Materials/Textures/texture.js";
- import { BlurPostProcess } from "./blurPostProcess.js";
- import { RegisterClass } from "../Misc/typeStore.js";
- import { serialize } from "../Misc/decorators.js";
- /**
- * The DepthOfFieldBlurPostProcess applied a blur in a give direction.
- * This blur differs from the standard BlurPostProcess as it attempts to avoid blurring pixels
- * based on samples that have a large difference in distance than the center pixel.
- * See section 2.6.2 http://fileadmin.cs.lth.se/cs/education/edan35/lectures/12dof.pdf
- */
- export class DepthOfFieldBlurPostProcess extends BlurPostProcess {
- /**
- * Gets a string identifying the name of the class
- * @returns "DepthOfFieldBlurPostProcess" string
- */
- getClassName() {
- return "DepthOfFieldBlurPostProcess";
- }
- /**
- * Creates a new instance DepthOfFieldBlurPostProcess
- * @param name The name of the effect.
- * @param scene The scene the effect belongs to.
- * @param direction The direction the blur should be applied.
- * @param kernel The size of the kernel used to blur.
- * @param options The required width/height ratio to downsize to before computing the render pass.
- * @param camera The camera to apply the render pass to.
- * @param circleOfConfusion The circle of confusion + depth map to be used to avoid blurring across edges
- * @param imageToBlur The image to apply the blur to (default: Current rendered frame)
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
- * @param engine The engine which the post process will be applied. (default: current engine)
- * @param reusable If the post process can be reused on the same frame. (default: false)
- * @param textureType Type of textures used when performing the post process. (default: 0)
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
- * @param textureFormat Format of textures used when performing the post process. (default: TEXTUREFORMAT_RGBA)
- */
- constructor(name, scene, direction, kernel, options, camera, circleOfConfusion, imageToBlur = null, samplingMode = Texture.BILINEAR_SAMPLINGMODE, engine, reusable, textureType = 0, blockCompilation = false, textureFormat = 5) {
- super(name, direction, kernel, options, camera,
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
- (samplingMode = 2), engine, reusable, textureType, `#define DOF 1\n`, blockCompilation, textureFormat);
- this.direction = direction;
- this.externalTextureSamplerBinding = !!imageToBlur;
- this.onApplyObservable.add((effect) => {
- if (imageToBlur != null) {
- effect.setTextureFromPostProcess("textureSampler", imageToBlur);
- }
- effect.setTextureFromPostProcessOutput("circleOfConfusionSampler", circleOfConfusion);
- });
- }
- }
- __decorate([
- serialize()
- ], DepthOfFieldBlurPostProcess.prototype, "direction", void 0);
- RegisterClass("BABYLON.DepthOfFieldBlurPostProcess", DepthOfFieldBlurPostProcess);
- //# sourceMappingURL=depthOfFieldBlurPostProcess.js.map
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