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- import { __decorate } from "../tslib.es6.js";
- import { Texture } from "../Materials/Textures/texture.js";
- import { PostProcess } from "./postProcess.js";
- import "../Shaders/refraction.fragment.js";
- import { RegisterClass } from "../Misc/typeStore.js";
- import { serialize } from "../Misc/decorators.js";
- import { SerializationHelper } from "../Misc/decorators.serialization.js";
- /**
- * Post process which applies a refraction texture
- * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses#refraction
- */
- export class RefractionPostProcess extends PostProcess {
- /**
- * Gets or sets the refraction texture
- * Please note that you are responsible for disposing the texture if you set it manually
- */
- get refractionTexture() {
- return this._refTexture;
- }
- set refractionTexture(value) {
- if (this._refTexture && this._ownRefractionTexture) {
- this._refTexture.dispose();
- }
- this._refTexture = value;
- this._ownRefractionTexture = false;
- }
- /**
- * Gets a string identifying the name of the class
- * @returns "RefractionPostProcess" string
- */
- getClassName() {
- return "RefractionPostProcess";
- }
- /**
- * Initializes the RefractionPostProcess
- * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses#refraction
- * @param name The name of the effect.
- * @param refractionTextureUrl Url of the refraction texture to use
- * @param color the base color of the refraction (used to taint the rendering)
- * @param depth simulated refraction depth
- * @param colorLevel the coefficient of the base color (0 to remove base color tainting)
- * @param options The required width/height ratio to downsize to before computing the render pass.
- * @param camera The camera to apply the render pass to.
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
- * @param engine The engine which the post process will be applied. (default: current engine)
- * @param reusable If the post process can be reused on the same frame. (default: false)
- */
- constructor(name, refractionTextureUrl, color, depth, colorLevel, options, camera, samplingMode, engine, reusable) {
- super(name, "refraction", ["baseColor", "depth", "colorLevel"], ["refractionSampler"], options, camera, samplingMode, engine, reusable);
- this._ownRefractionTexture = true;
- this.color = color;
- this.depth = depth;
- this.colorLevel = colorLevel;
- this.refractionTextureUrl = refractionTextureUrl;
- this.onActivateObservable.add((cam) => {
- this._refTexture = this._refTexture || new Texture(refractionTextureUrl, cam.getScene());
- });
- this.onApplyObservable.add((effect) => {
- effect.setColor3("baseColor", this.color);
- effect.setFloat("depth", this.depth);
- effect.setFloat("colorLevel", this.colorLevel);
- effect.setTexture("refractionSampler", this._refTexture);
- });
- }
- // Methods
- /**
- * Disposes of the post process
- * @param camera Camera to dispose post process on
- */
- dispose(camera) {
- if (this._refTexture && this._ownRefractionTexture) {
- this._refTexture.dispose();
- this._refTexture = null;
- }
- super.dispose(camera);
- }
- /**
- * @internal
- */
- static _Parse(parsedPostProcess, targetCamera, scene, rootUrl) {
- return SerializationHelper.Parse(() => {
- return new RefractionPostProcess(parsedPostProcess.name, parsedPostProcess.refractionTextureUrl, parsedPostProcess.color, parsedPostProcess.depth, parsedPostProcess.colorLevel, parsedPostProcess.options, targetCamera, parsedPostProcess.renderTargetSamplingMode, scene.getEngine(), parsedPostProcess.reusable);
- }, parsedPostProcess, scene, rootUrl);
- }
- }
- __decorate([
- serialize()
- ], RefractionPostProcess.prototype, "color", void 0);
- __decorate([
- serialize()
- ], RefractionPostProcess.prototype, "depth", void 0);
- __decorate([
- serialize()
- ], RefractionPostProcess.prototype, "colorLevel", void 0);
- __decorate([
- serialize()
- ], RefractionPostProcess.prototype, "refractionTextureUrl", void 0);
- RegisterClass("BABYLON.RefractionPostProcess", RefractionPostProcess);
- //# sourceMappingURL=refractionPostProcess.js.map
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