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- import { __decorate } from "../tslib.es6.js";
- import { PostProcess } from "./postProcess.js";
- import "../Shaders/sharpen.fragment.js";
- import { RegisterClass } from "../Misc/typeStore.js";
- import { serialize } from "../Misc/decorators.js";
- import { SerializationHelper } from "../Misc/decorators.serialization.js";
- /**
- * The SharpenPostProcess applies a sharpen kernel to every pixel
- * See http://en.wikipedia.org/wiki/Kernel_(image_processing)
- */
- export class SharpenPostProcess extends PostProcess {
- /**
- * Gets a string identifying the name of the class
- * @returns "SharpenPostProcess" string
- */
- getClassName() {
- return "SharpenPostProcess";
- }
- /**
- * Creates a new instance ConvolutionPostProcess
- * @param name The name of the effect.
- * @param options The required width/height ratio to downsize to before computing the render pass.
- * @param camera The camera to apply the render pass to.
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
- * @param engine The engine which the post process will be applied. (default: current engine)
- * @param reusable If the post process can be reused on the same frame. (default: false)
- * @param textureType Type of textures used when performing the post process. (default: 0)
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
- */
- constructor(name, options, camera, samplingMode, engine, reusable, textureType = 0, blockCompilation = false) {
- super(name, "sharpen", ["sharpnessAmounts", "screenSize"], null, options, camera, samplingMode, engine, reusable, null, textureType, undefined, null, blockCompilation);
- /**
- * How much of the original color should be applied. Setting this to 0 will display edge detection. (default: 1)
- */
- this.colorAmount = 1.0;
- /**
- * How much sharpness should be applied (default: 0.3)
- */
- this.edgeAmount = 0.3;
- this.onApply = (effect) => {
- effect.setFloat2("screenSize", this.width, this.height);
- effect.setFloat2("sharpnessAmounts", this.edgeAmount, this.colorAmount);
- };
- }
- /**
- * @internal
- */
- static _Parse(parsedPostProcess, targetCamera, scene, rootUrl) {
- return SerializationHelper.Parse(() => {
- return new SharpenPostProcess(parsedPostProcess.name, parsedPostProcess.options, targetCamera, parsedPostProcess.renderTargetSamplingMode, scene.getEngine(), parsedPostProcess.textureType, parsedPostProcess.reusable);
- }, parsedPostProcess, scene, rootUrl);
- }
- }
- __decorate([
- serialize()
- ], SharpenPostProcess.prototype, "colorAmount", void 0);
- __decorate([
- serialize()
- ], SharpenPostProcess.prototype, "edgeAmount", void 0);
- RegisterClass("BABYLON.SharpenPostProcess", SharpenPostProcess);
- //# sourceMappingURL=sharpenPostProcess.js.map
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