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- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- const name = "bakedVertexAnimationDeclaration";
- const shader = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
- uniform float bakedVertexAnimationTime;uniform vec2 bakedVertexAnimationTextureSizeInverted;uniform vec4 bakedVertexAnimationSettings;uniform sampler2D bakedVertexAnimationTexture;
- #ifdef INSTANCES
- attribute vec4 bakedVertexAnimationSettingsInstanced;
- #endif
- #define inline
- mat4 readMatrixFromRawSamplerVAT(sampler2D smp,float index,float frame)
- {float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSizeInverted.y;float dx=bakedVertexAnimationTextureSizeInverted.x;vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),frameUV));vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),frameUV));vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),frameUV));vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),frameUV));return mat4(m0,m1,m2,m3);}
- #endif
- `;
- // Sideeffect
- ShaderStore.IncludesShadersStore[name] = shader;
- /** @internal */
- export const bakedVertexAnimationDeclaration = { name, shader };
- //# sourceMappingURL=bakedVertexAnimationDeclaration.js.map
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