depthPrePass.js 357 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../../Engines/shaderStore.js";
  3. const name = "depthPrePass";
  4. const shader = `#ifdef DEPTHPREPASS
  5. gl_FragColor=vec4(0.,0.,0.,1.0);return;
  6. #endif
  7. `;
  8. // Sideeffect
  9. ShaderStore.IncludesShadersStore[name] = shader;
  10. /** @internal */
  11. export const depthPrePass = { name, shader };
  12. //# sourceMappingURL=depthPrePass.js.map