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- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- const name = "fibonacci";
- const shader = `#define rcp(x) 1./x
- #define GOLDEN_RATIO 1.618033988749895
- #define TWO_PI 6.2831855
- vec2 Golden2dSeq(int i,float n)
- {return vec2(float(i)/n+(0.5/n),fract(float(i)*rcp(GOLDEN_RATIO)));}
- vec2 SampleDiskGolden(int i,int sampleCount)
- {vec2 f=Golden2dSeq(i,float(sampleCount));return vec2(sqrt(f.x),TWO_PI*f.y);}`;
- // Sideeffect
- ShaderStore.IncludesShadersStore[name] = shader;
- /** @internal */
- export const fibonacci = { name, shader };
- //# sourceMappingURL=fibonacci.js.map
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