fibonacci.js 588 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../../Engines/shaderStore.js";
  3. const name = "fibonacci";
  4. const shader = `#define rcp(x) 1./x
  5. #define GOLDEN_RATIO 1.618033988749895
  6. #define TWO_PI 6.2831855
  7. vec2 Golden2dSeq(int i,float n)
  8. {return vec2(float(i)/n+(0.5/n),fract(float(i)*rcp(GOLDEN_RATIO)));}
  9. vec2 SampleDiskGolden(int i,int sampleCount)
  10. {vec2 f=Golden2dSeq(i,float(sampleCount));return vec2(sqrt(f.x),TWO_PI*f.y);}`;
  11. // Sideeffect
  12. ShaderStore.IncludesShadersStore[name] = shader;
  13. /** @internal */
  14. export const fibonacci = { name, shader };
  15. //# sourceMappingURL=fibonacci.js.map