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- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- const name = "imageProcessingDeclaration";
- const shader = `#ifdef EXPOSURE
- uniform float exposureLinear;
- #endif
- #ifdef CONTRAST
- uniform float contrast;
- #endif
- #if defined(VIGNETTE) || defined(DITHER)
- uniform vec2 vInverseScreenSize;
- #endif
- #ifdef VIGNETTE
- uniform vec4 vignetteSettings1;uniform vec4 vignetteSettings2;
- #endif
- #ifdef COLORCURVES
- uniform vec4 vCameraColorCurveNegative;uniform vec4 vCameraColorCurveNeutral;uniform vec4 vCameraColorCurvePositive;
- #endif
- #ifdef COLORGRADING
- #ifdef COLORGRADING3D
- uniform highp sampler3D txColorTransform;
- #else
- uniform sampler2D txColorTransform;
- #endif
- uniform vec4 colorTransformSettings;
- #endif
- #ifdef DITHER
- uniform float ditherIntensity;
- #endif
- `;
- // Sideeffect
- ShaderStore.IncludesShadersStore[name] = shader;
- /** @internal */
- export const imageProcessingDeclaration = { name, shader };
- //# sourceMappingURL=imageProcessingDeclaration.js.map
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