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- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- const name = "logDepthFragment";
- const shader = `#ifdef LOGARITHMICDEPTH
- gl_FragDepthEXT=log2(vFragmentDepth)*logarithmicDepthConstant*0.5;
- #endif
- `;
- // Sideeffect
- ShaderStore.IncludesShadersStore[name] = shader;
- /** @internal */
- export const logDepthFragment = { name, shader };
- //# sourceMappingURL=logDepthFragment.js.map
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