logDepthFragment.js 400 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../../Engines/shaderStore.js";
  3. const name = "logDepthFragment";
  4. const shader = `#ifdef LOGARITHMICDEPTH
  5. gl_FragDepthEXT=log2(vFragmentDepth)*logarithmicDepthConstant*0.5;
  6. #endif
  7. `;
  8. // Sideeffect
  9. ShaderStore.IncludesShadersStore[name] = shader;
  10. /** @internal */
  11. export const logDepthFragment = { name, shader };
  12. //# sourceMappingURL=logDepthFragment.js.map