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- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- const name = "logDepthVertex";
- const shader = `#ifdef LOGARITHMICDEPTH
- vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
- #endif
- `;
- // Sideeffect
- ShaderStore.IncludesShadersStore[name] = shader;
- /** @internal */
- export const logDepthVertex = { name, shader };
- //# sourceMappingURL=logDepthVertex.js.map
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