mrtFragmentDeclaration.js 430 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../../Engines/shaderStore.js";
  3. const name = "mrtFragmentDeclaration";
  4. const shader = `#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
  5. layout(location=0) out vec4 glFragData[{X}];
  6. #endif
  7. `;
  8. // Sideeffect
  9. ShaderStore.IncludesShadersStore[name] = shader;
  10. /** @internal */
  11. export const mrtFragmentDeclaration = { name, shader };
  12. //# sourceMappingURL=mrtFragmentDeclaration.js.map