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- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- const name = "pbrBlockDirectLighting";
- const shader = `vec3 diffuseBase=vec3(0.,0.,0.);
- #ifdef SPECULARTERM
- vec3 specularBase=vec3(0.,0.,0.);
- #endif
- #ifdef CLEARCOAT
- vec3 clearCoatBase=vec3(0.,0.,0.);
- #endif
- #ifdef SHEEN
- vec3 sheenBase=vec3(0.,0.,0.);
- #endif
- preLightingInfo preInfo;lightingInfo info;float shadow=1.;
- float aggShadow=0.;float numLights=0.;
- #if defined(CLEARCOAT) && defined(CLEARCOAT_TINT)
- vec3 absorption=vec3(0.);
- #endif
- `;
- // Sideeffect
- ShaderStore.IncludesShadersStore[name] = shader;
- /** @internal */
- export const pbrBlockDirectLighting = { name, shader };
- //# sourceMappingURL=pbrBlockDirectLighting.js.map
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