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- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- const name = "pbrBlockFinalUnlitComponents";
- const shader = `vec3 finalDiffuse=diffuseBase;finalDiffuse*=surfaceAlbedo.rgb;finalDiffuse=max(finalDiffuse,0.0);finalDiffuse*=vLightingIntensity.x;vec3 finalAmbient=vAmbientColor;finalAmbient*=surfaceAlbedo.rgb;vec3 finalEmissive=vEmissiveColor;
- #ifdef EMISSIVE
- vec3 emissiveColorTex=texture2D(emissiveSampler,vEmissiveUV+uvOffset).rgb;
- #ifdef GAMMAEMISSIVE
- finalEmissive*=toLinearSpace(emissiveColorTex.rgb);
- #else
- finalEmissive*=emissiveColorTex.rgb;
- #endif
- finalEmissive*= vEmissiveInfos.y;
- #endif
- finalEmissive*=vLightingIntensity.y;
- #ifdef AMBIENT
- vec3 ambientOcclusionForDirectDiffuse=mix(vec3(1.),aoOut.ambientOcclusionColor,vAmbientInfos.w);
- #else
- vec3 ambientOcclusionForDirectDiffuse=aoOut.ambientOcclusionColor;
- #endif
- finalAmbient*=aoOut.ambientOcclusionColor;finalDiffuse*=ambientOcclusionForDirectDiffuse;
- `;
- // Sideeffect
- ShaderStore.IncludesShadersStore[name] = shader;
- /** @internal */
- export const pbrBlockFinalUnlitComponents = { name, shader };
- //# sourceMappingURL=pbrBlockFinalUnlitComponents.js.map
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