pbrBlockLightmapInit.js 592 B

12345678910111213141516171819
  1. // Do not edit.
  2. import { ShaderStore } from "../../Engines/shaderStore.js";
  3. const name = "pbrBlockLightmapInit";
  4. const shader = `#ifdef LIGHTMAP
  5. vec4 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset);
  6. #ifdef RGBDLIGHTMAP
  7. lightmapColor.rgb=fromRGBD(lightmapColor);
  8. #endif
  9. #ifdef GAMMALIGHTMAP
  10. lightmapColor.rgb=toLinearSpace(lightmapColor.rgb);
  11. #endif
  12. lightmapColor.rgb*=vLightmapInfos.y;
  13. #endif
  14. `;
  15. // Sideeffect
  16. ShaderStore.IncludesShadersStore[name] = shader;
  17. /** @internal */
  18. export const pbrBlockLightmapInit = { name, shader };
  19. //# sourceMappingURL=pbrBlockLightmapInit.js.map