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- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- const name = "pbrBlockLightmapInit";
- const shader = `#ifdef LIGHTMAP
- vec4 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset);
- #ifdef RGBDLIGHTMAP
- lightmapColor.rgb=fromRGBD(lightmapColor);
- #endif
- #ifdef GAMMALIGHTMAP
- lightmapColor.rgb=toLinearSpace(lightmapColor.rgb);
- #endif
- lightmapColor.rgb*=vLightmapInfos.y;
- #endif
- `;
- // Sideeffect
- ShaderStore.IncludesShadersStore[name] = shader;
- /** @internal */
- export const pbrBlockLightmapInit = { name, shader };
- //# sourceMappingURL=pbrBlockLightmapInit.js.map
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