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- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- import "./mainUVVaryingDeclaration.js";
- const name = "pbrFragmentExtraDeclaration";
- const shader = `varying vec3 vPositionW;
- #if DEBUGMODE>0
- varying vec4 vClipSpacePosition;
- #endif
- #include<mainUVVaryingDeclaration>[1..7]
- #ifdef NORMAL
- varying vec3 vNormalW;
- #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
- varying vec3 vEnvironmentIrradiance;
- #endif
- #endif
- #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
- varying vec4 vColor;
- #endif
- `;
- // Sideeffect
- ShaderStore.IncludesShadersStore[name] = shader;
- /** @internal */
- export const pbrFragmentExtraDeclaration = { name, shader };
- //# sourceMappingURL=pbrFragmentExtraDeclaration.js.map
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