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- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- const name = "pointCloudVertex";
- const shader = `#if defined(POINTSIZE) && !defined(WEBGPU)
- gl_PointSize=pointSize;
- #endif
- `;
- // Sideeffect
- ShaderStore.IncludesShadersStore[name] = shader;
- /** @internal */
- export const pointCloudVertex = { name, shader };
- //# sourceMappingURL=pointCloudVertex.js.map
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