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- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- const name = "shadowMapFragmentSoftTransparentShadow";
- const shader = `#if SM_SOFTTRANSPARENTSHADOW==1
- if ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM*alpha) discard;
- #endif
- `;
- // Sideeffect
- ShaderStore.IncludesShadersStore[name] = shader;
- /** @internal */
- export const shadowMapFragmentSoftTransparentShadow = { name, shader };
- //# sourceMappingURL=shadowMapFragmentSoftTransparentShadow.js.map
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