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- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- const name = "shadowMapVertexMetric";
- const shader = `#if SM_USEDISTANCE==1
- vPositionWSM=worldPos.xyz;
- #endif
- #if SM_DEPTHTEXTURE==1
- #ifdef IS_NDC_HALF_ZRANGE
- #define BIASFACTOR 0.5
- #else
- #define BIASFACTOR 1.0
- #endif
- #ifdef USE_REVERSE_DEPTHBUFFER
- gl_Position.z-=biasAndScaleSM.x*gl_Position.w*BIASFACTOR;
- #else
- gl_Position.z+=biasAndScaleSM.x*gl_Position.w*BIASFACTOR;
- #endif
- #endif
- #if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1
- zSM=gl_Position.z;gl_Position.z=0.0;
- #elif SM_USEDISTANCE==0
- #ifdef USE_REVERSE_DEPTHBUFFER
- vDepthMetricSM=(-gl_Position.z+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
- #else
- vDepthMetricSM=(gl_Position.z+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
- #endif
- #endif
- `;
- // Sideeffect
- ShaderStore.IncludesShadersStore[name] = shader;
- /** @internal */
- export const shadowMapVertexMetric = { name, shader };
- //# sourceMappingURL=shadowMapVertexMetric.js.map
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