anaglyph.fragment.js 654 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "anaglyphPixelShader";
  4. const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform sampler2D leftSampler;
  5. #define CUSTOM_FRAGMENT_DEFINITIONS
  6. void main(void)
  7. {vec4 leftFrag=texture2D(leftSampler,vUV);leftFrag=vec4(1.0,leftFrag.g,leftFrag.b,1.0);vec4 rightFrag=texture2D(textureSampler,vUV);rightFrag=vec4(rightFrag.r,1.0,1.0,1.0);gl_FragColor=vec4(rightFrag.rgb*leftFrag.rgb,1.0);}`;
  8. // Sideeffect
  9. ShaderStore.ShadersStore[name] = shader;
  10. /** @internal */
  11. export const anaglyphPixelShader = { name, shader };
  12. //# sourceMappingURL=anaglyph.fragment.js.map