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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- const name = "anaglyphPixelShader";
- const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform sampler2D leftSampler;
- #define CUSTOM_FRAGMENT_DEFINITIONS
- void main(void)
- {vec4 leftFrag=texture2D(leftSampler,vUV);leftFrag=vec4(1.0,leftFrag.g,leftFrag.b,1.0);vec4 rightFrag=texture2D(textureSampler,vUV);rightFrag=vec4(rightFrag.r,1.0,1.0,1.0);gl_FragColor=vec4(rightFrag.rgb*leftFrag.rgb,1.0);}`;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const anaglyphPixelShader = { name, shader };
- //# sourceMappingURL=anaglyph.fragment.js.map
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