blackAndWhite.fragment.js 649 B

12345678910111213
  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "blackAndWhitePixelShader";
  4. const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform float degree;
  5. #define CUSTOM_FRAGMENT_DEFINITIONS
  6. void main(void)
  7. {vec3 color=texture2D(textureSampler,vUV).rgb;float luminance=dot(color,vec3(0.3,0.59,0.11));
  8. vec3 blackAndWhite=vec3(luminance,luminance,luminance);gl_FragColor=vec4(color-((color-blackAndWhite)*degree),1.0);}`;
  9. // Sideeffect
  10. ShaderStore.ShadersStore[name] = shader;
  11. /** @internal */
  12. export const blackAndWhitePixelShader = { name, shader };
  13. //# sourceMappingURL=blackAndWhite.fragment.js.map