bloomMerge.fragment.js 610 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "bloomMergePixelShader";
  4. const shader = `uniform sampler2D textureSampler;uniform sampler2D bloomBlur;varying vec2 vUV;uniform float bloomWeight;
  5. #define CUSTOM_FRAGMENT_DEFINITIONS
  6. void main(void)
  7. {gl_FragColor=texture2D(textureSampler,vUV);vec3 blurred=texture2D(bloomBlur,vUV).rgb;gl_FragColor.rgb=gl_FragColor.rgb+(blurred.rgb*bloomWeight); }
  8. `;
  9. // Sideeffect
  10. ShaderStore.ShadersStore[name] = shader;
  11. /** @internal */
  12. export const bloomMergePixelShader = { name, shader };
  13. //# sourceMappingURL=bloomMerge.fragment.js.map