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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- const name = "bloomMergePixelShader";
- const shader = `uniform sampler2D textureSampler;uniform sampler2D bloomBlur;varying vec2 vUV;uniform float bloomWeight;
- #define CUSTOM_FRAGMENT_DEFINITIONS
- void main(void)
- {gl_FragColor=texture2D(textureSampler,vUV);vec3 blurred=texture2D(bloomBlur,vUV).rgb;gl_FragColor.rgb=gl_FragColor.rgb+(blurred.rgb*bloomWeight); }
- `;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const bloomMergePixelShader = { name, shader };
- //# sourceMappingURL=bloomMerge.fragment.js.map
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