boundingBoxRenderer.fragment.js 653 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. import "./ShadersInclude/boundingBoxRendererFragmentDeclaration.js";
  4. import "./ShadersInclude/boundingBoxRendererUboDeclaration.js";
  5. const name = "boundingBoxRendererPixelShader";
  6. const shader = `#include<__decl__boundingBoxRendererFragment>
  7. #define CUSTOM_FRAGMENT_DEFINITIONS
  8. void main(void) {
  9. #define CUSTOM_FRAGMENT_MAIN_BEGIN
  10. gl_FragColor=color;
  11. #define CUSTOM_FRAGMENT_MAIN_END
  12. }`;
  13. // Sideeffect
  14. ShaderStore.ShadersStore[name] = shader;
  15. /** @internal */
  16. export const boundingBoxRendererPixelShader = { name, shader };
  17. //# sourceMappingURL=boundingBoxRenderer.fragment.js.map