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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- import "./ShadersInclude/boundingBoxRendererFragmentDeclaration.js";
- import "./ShadersInclude/boundingBoxRendererUboDeclaration.js";
- const name = "boundingBoxRendererPixelShader";
- const shader = `#include<__decl__boundingBoxRendererFragment>
- #define CUSTOM_FRAGMENT_DEFINITIONS
- void main(void) {
- #define CUSTOM_FRAGMENT_MAIN_BEGIN
- gl_FragColor=color;
- #define CUSTOM_FRAGMENT_MAIN_END
- }`;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const boundingBoxRendererPixelShader = { name, shader };
- //# sourceMappingURL=boundingBoxRenderer.fragment.js.map
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