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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- import "./ShadersInclude/helperFunctions.js";
- const name = "copyTextureToTexturePixelShader";
- const shader = `uniform float conversion;uniform sampler2D textureSampler;varying vec2 vUV;
- #include<helperFunctions>
- void main(void)
- {vec4 color=texture2D(textureSampler,vUV);
- #ifdef DEPTH_TEXTURE
- gl_FragDepth=color.r;
- #else
- if (conversion==1.) {color=toLinearSpace(color);} else if (conversion==2.) {color=toGammaSpace(color);}
- gl_FragColor=color;
- #endif
- }
- `;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const copyTextureToTexturePixelShader = { name, shader };
- //# sourceMappingURL=copyTextureToTexture.fragment.js.map
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