default.fragment.d.ts 1.4 KB

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  1. import "./ShadersInclude/defaultFragmentDeclaration";
  2. import "./ShadersInclude/defaultUboDeclaration";
  3. import "./ShadersInclude/prePassDeclaration";
  4. import "./ShadersInclude/oitDeclaration";
  5. import "./ShadersInclude/mainUVVaryingDeclaration";
  6. import "./ShadersInclude/helperFunctions";
  7. import "./ShadersInclude/lightFragmentDeclaration";
  8. import "./ShadersInclude/lightUboDeclaration";
  9. import "./ShadersInclude/lightsFragmentFunctions";
  10. import "./ShadersInclude/shadowsFragmentFunctions";
  11. import "./ShadersInclude/samplerFragmentDeclaration";
  12. import "./ShadersInclude/fresnelFunction";
  13. import "./ShadersInclude/reflectionFunction";
  14. import "./ShadersInclude/imageProcessingDeclaration";
  15. import "./ShadersInclude/imageProcessingFunctions";
  16. import "./ShadersInclude/bumpFragmentMainFunctions";
  17. import "./ShadersInclude/bumpFragmentFunctions";
  18. import "./ShadersInclude/clipPlaneFragmentDeclaration";
  19. import "./ShadersInclude/logDepthDeclaration";
  20. import "./ShadersInclude/fogFragmentDeclaration";
  21. import "./ShadersInclude/clipPlaneFragment";
  22. import "./ShadersInclude/bumpFragment";
  23. import "./ShadersInclude/decalFragment";
  24. import "./ShadersInclude/depthPrePass";
  25. import "./ShadersInclude/lightFragment";
  26. import "./ShadersInclude/logDepthFragment";
  27. import "./ShadersInclude/fogFragment";
  28. import "./ShadersInclude/oitFragment";
  29. /** @internal */
  30. export declare const defaultPixelShader: {
  31. name: string;
  32. shader: string;
  33. };