default.vertex.d.ts 1.6 KB

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  1. import "./ShadersInclude/defaultVertexDeclaration";
  2. import "./ShadersInclude/defaultUboDeclaration";
  3. import "./ShadersInclude/uvAttributeDeclaration";
  4. import "./ShadersInclude/helperFunctions";
  5. import "./ShadersInclude/bonesDeclaration";
  6. import "./ShadersInclude/bakedVertexAnimationDeclaration";
  7. import "./ShadersInclude/instancesDeclaration";
  8. import "./ShadersInclude/prePassVertexDeclaration";
  9. import "./ShadersInclude/mainUVVaryingDeclaration";
  10. import "./ShadersInclude/samplerVertexDeclaration";
  11. import "./ShadersInclude/bumpVertexDeclaration";
  12. import "./ShadersInclude/clipPlaneVertexDeclaration";
  13. import "./ShadersInclude/fogVertexDeclaration";
  14. import "./ShadersInclude/lightVxFragmentDeclaration";
  15. import "./ShadersInclude/lightVxUboDeclaration";
  16. import "./ShadersInclude/morphTargetsVertexGlobalDeclaration";
  17. import "./ShadersInclude/morphTargetsVertexDeclaration";
  18. import "./ShadersInclude/logDepthDeclaration";
  19. import "./ShadersInclude/morphTargetsVertexGlobal";
  20. import "./ShadersInclude/morphTargetsVertex";
  21. import "./ShadersInclude/instancesVertex";
  22. import "./ShadersInclude/bonesVertex";
  23. import "./ShadersInclude/bakedVertexAnimation";
  24. import "./ShadersInclude/prePassVertex";
  25. import "./ShadersInclude/uvVariableDeclaration";
  26. import "./ShadersInclude/samplerVertexImplementation";
  27. import "./ShadersInclude/bumpVertex";
  28. import "./ShadersInclude/clipPlaneVertex";
  29. import "./ShadersInclude/fogVertex";
  30. import "./ShadersInclude/shadowsVertex";
  31. import "./ShadersInclude/vertexColorMixing";
  32. import "./ShadersInclude/pointCloudVertex";
  33. import "./ShadersInclude/logDepthVertex";
  34. /** @internal */
  35. export declare const defaultVertexShader: {
  36. name: string;
  37. shader: string;
  38. };