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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- const name = "depthBoxBlurPixelShader";
- const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform vec2 screenSize;
- #define CUSTOM_FRAGMENT_DEFINITIONS
- void main(void)
- {vec4 colorDepth=vec4(0.0);for (int x=-OFFSET; x<=OFFSET; x++)
- for (int y=-OFFSET; y<=OFFSET; y++)
- colorDepth+=texture2D(textureSampler,vUV+vec2(x,y)/screenSize);gl_FragColor=(colorDepth/float((OFFSET*2+1)*(OFFSET*2+1)));}`;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const depthBoxBlurPixelShader = { name, shader };
- //# sourceMappingURL=depthBoxBlur.fragment.js.map
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