depthBoxBlur.fragment.js 659 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "depthBoxBlurPixelShader";
  4. const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform vec2 screenSize;
  5. #define CUSTOM_FRAGMENT_DEFINITIONS
  6. void main(void)
  7. {vec4 colorDepth=vec4(0.0);for (int x=-OFFSET; x<=OFFSET; x++)
  8. for (int y=-OFFSET; y<=OFFSET; y++)
  9. colorDepth+=texture2D(textureSampler,vUV+vec2(x,y)/screenSize);gl_FragColor=(colorDepth/float((OFFSET*2+1)*(OFFSET*2+1)));}`;
  10. // Sideeffect
  11. ShaderStore.ShadersStore[name] = shader;
  12. /** @internal */
  13. export const depthBoxBlurPixelShader = { name, shader };
  14. //# sourceMappingURL=depthBoxBlur.fragment.js.map