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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- import "./ShadersInclude/helperFunctions.js";
- const name = "extractHighlightsPixelShader";
- const shader = `#include<helperFunctions>
- varying vec2 vUV;uniform sampler2D textureSampler;uniform float threshold;uniform float exposure;
- #define CUSTOM_FRAGMENT_DEFINITIONS
- void main(void)
- {gl_FragColor=texture2D(textureSampler,vUV);float luma=dot(LuminanceEncodeApprox,gl_FragColor.rgb*exposure);gl_FragColor.rgb=step(threshold,luma)*gl_FragColor.rgb;}`;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const extractHighlightsPixelShader = { name, shader };
- //# sourceMappingURL=extractHighlights.fragment.js.map
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