fluidRenderingParticleThickness.fragment.js 598 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "fluidRenderingParticleThicknessPixelShader";
  4. const shader = `uniform float particleAlpha;varying vec2 uv;void main(void) {vec3 normal;normal.xy=uv*2.0-1.0;float r2=dot(normal.xy,normal.xy);if (r2>1.0) discard;float thickness=sqrt(1.0-r2);glFragColor=vec4(vec3(particleAlpha*thickness),1.0);}
  5. `;
  6. // Sideeffect
  7. ShaderStore.ShadersStore[name] = shader;
  8. /** @internal */
  9. export const fluidRenderingParticleThicknessPixelShader = { name, shader };
  10. //# sourceMappingURL=fluidRenderingParticleThickness.fragment.js.map