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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- const name = "fluidRenderingParticleThicknessVertexShader";
- const shader = `attribute vec3 position;attribute vec2 offset;uniform mat4 view;uniform mat4 projection;uniform vec2 size;varying vec2 uv;void main(void) {vec3 cornerPos;cornerPos.xy=vec2(offset.x-0.5,offset.y-0.5)*size;cornerPos.z=0.0;vec3 viewPos=(view*vec4(position,1.0)).xyz+cornerPos;gl_Position=projection*vec4(viewPos,1.0);uv=offset;}
- `;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const fluidRenderingParticleThicknessVertexShader = { name, shader };
- //# sourceMappingURL=fluidRenderingParticleThickness.vertex.js.map
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