fxaa.vertex.js 1.1 KB

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "fxaaVertexShader";
  4. const shader = `attribute vec2 position;uniform vec2 texelSize;varying vec2 vUV;varying vec2 sampleCoordS;varying vec2 sampleCoordE;varying vec2 sampleCoordN;varying vec2 sampleCoordW;varying vec2 sampleCoordNW;varying vec2 sampleCoordSE;varying vec2 sampleCoordNE;varying vec2 sampleCoordSW;const vec2 madd=vec2(0.5,0.5);
  5. #define CUSTOM_VERTEX_DEFINITIONS
  6. void main(void) {
  7. #define CUSTOM_VERTEX_MAIN_BEGIN
  8. vUV=(position*madd+madd);sampleCoordS=vUV+vec2( 0.0,1.0)*texelSize;sampleCoordE=vUV+vec2( 1.0,0.0)*texelSize;sampleCoordN=vUV+vec2( 0.0,-1.0)*texelSize;sampleCoordW=vUV+vec2(-1.0,0.0)*texelSize;sampleCoordNW=vUV+vec2(-1.0,-1.0)*texelSize;sampleCoordSE=vUV+vec2( 1.0,1.0)*texelSize;sampleCoordNE=vUV+vec2( 1.0,-1.0)*texelSize;sampleCoordSW=vUV+vec2(-1.0,1.0)*texelSize;gl_Position=vec4(position,0.0,1.0);
  9. #define CUSTOM_VERTEX_MAIN_END
  10. }`;
  11. // Sideeffect
  12. ShaderStore.ShadersStore[name] = shader;
  13. /** @internal */
  14. export const fxaaVertexShader = { name, shader };
  15. //# sourceMappingURL=fxaa.vertex.js.map