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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- import "./ShadersInclude/helperFunctions.js";
- const name = "grainPixelShader";
- const shader = `#include<helperFunctions>
- uniform sampler2D textureSampler;
- uniform float intensity;uniform float animatedSeed;varying vec2 vUV;
- #define CUSTOM_FRAGMENT_DEFINITIONS
- void main(void)
- {gl_FragColor=texture2D(textureSampler,vUV);vec2 seed=vUV*(animatedSeed);float grain=dither(seed,intensity);float lum=getLuminance(gl_FragColor.rgb);float grainAmount=(cos(-PI+(lum*PI*2.))+1.)/2.;gl_FragColor.rgb+=grain*grainAmount;gl_FragColor.rgb=max(gl_FragColor.rgb,0.0);}`;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const grainPixelShader = { name, shader };
- //# sourceMappingURL=grain.fragment.js.map
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