highlights.fragment.js 628 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "highlightsPixelShader";
  4. const shader = `varying vec2 vUV;uniform sampler2D textureSampler;const vec3 RGBLuminanceCoefficients=vec3(0.2126,0.7152,0.0722);
  5. #define CUSTOM_FRAGMENT_DEFINITIONS
  6. void main(void)
  7. {vec4 tex=texture2D(textureSampler,vUV);vec3 c=tex.rgb;float luma=dot(c.rgb,RGBLuminanceCoefficients);gl_FragColor=vec4(pow(c,vec3(25.0-luma*15.0)),tex.a); }`;
  8. // Sideeffect
  9. ShaderStore.ShadersStore[name] = shader;
  10. /** @internal */
  11. export const highlightsPixelShader = { name, shader };
  12. //# sourceMappingURL=highlights.fragment.js.map