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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- const name = "highlightsPixelShader";
- const shader = `varying vec2 vUV;uniform sampler2D textureSampler;const vec3 RGBLuminanceCoefficients=vec3(0.2126,0.7152,0.0722);
- #define CUSTOM_FRAGMENT_DEFINITIONS
- void main(void)
- {vec4 tex=texture2D(textureSampler,vUV);vec3 c=tex.rgb;float luma=dot(c.rgb,RGBLuminanceCoefficients);gl_FragColor=vec4(pow(c,vec3(25.0-luma*15.0)),tex.a); }`;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const highlightsPixelShader = { name, shader };
- //# sourceMappingURL=highlights.fragment.js.map
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