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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- import "./ShadersInclude/helperFunctions.js";
- const name = "layerPixelShader";
- const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform vec4 color;
- #include<helperFunctions>
- #define CUSTOM_FRAGMENT_DEFINITIONS
- void main(void) {
- #define CUSTOM_FRAGMENT_MAIN_BEGIN
- vec4 baseColor=texture2D(textureSampler,vUV);
- #ifdef LINEAR
- baseColor.rgb=toGammaSpace(baseColor.rgb);
- #endif
- #ifdef ALPHATEST
- if (baseColor.a<0.4)
- discard;
- #endif
- gl_FragColor=baseColor*color;
- #define CUSTOM_FRAGMENT_MAIN_END
- }`;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const layerPixelShader = { name, shader };
- //# sourceMappingURL=layer.fragment.js.map
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