layer.fragment.js 748 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. import "./ShadersInclude/helperFunctions.js";
  4. const name = "layerPixelShader";
  5. const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform vec4 color;
  6. #include<helperFunctions>
  7. #define CUSTOM_FRAGMENT_DEFINITIONS
  8. void main(void) {
  9. #define CUSTOM_FRAGMENT_MAIN_BEGIN
  10. vec4 baseColor=texture2D(textureSampler,vUV);
  11. #ifdef LINEAR
  12. baseColor.rgb=toGammaSpace(baseColor.rgb);
  13. #endif
  14. #ifdef ALPHATEST
  15. if (baseColor.a<0.4)
  16. discard;
  17. #endif
  18. gl_FragColor=baseColor*color;
  19. #define CUSTOM_FRAGMENT_MAIN_END
  20. }`;
  21. // Sideeffect
  22. ShaderStore.ShadersStore[name] = shader;
  23. /** @internal */
  24. export const layerPixelShader = { name, shader };
  25. //# sourceMappingURL=layer.fragment.js.map