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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- const name = "layerVertexShader";
- const shader = `attribute vec2 position;uniform vec2 scale;uniform vec2 offset;uniform mat4 textureMatrix;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5);
- #define CUSTOM_VERTEX_DEFINITIONS
- void main(void) {
- #define CUSTOM_VERTEX_MAIN_BEGIN
- vec2 shiftedPosition=position*scale+offset;vUV=vec2(textureMatrix*vec4(shiftedPosition*madd+madd,1.0,0.0));gl_Position=vec4(shiftedPosition,0.0,1.0);
- #define CUSTOM_VERTEX_MAIN_END
- }`;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const layerVertexShader = { name, shader };
- //# sourceMappingURL=layer.vertex.js.map
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