layer.vertex.js 694 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "layerVertexShader";
  4. const shader = `attribute vec2 position;uniform vec2 scale;uniform vec2 offset;uniform mat4 textureMatrix;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5);
  5. #define CUSTOM_VERTEX_DEFINITIONS
  6. void main(void) {
  7. #define CUSTOM_VERTEX_MAIN_BEGIN
  8. vec2 shiftedPosition=position*scale+offset;vUV=vec2(textureMatrix*vec4(shiftedPosition*madd+madd,1.0,0.0));gl_Position=vec4(shiftedPosition,0.0,1.0);
  9. #define CUSTOM_VERTEX_MAIN_END
  10. }`;
  11. // Sideeffect
  12. ShaderStore.ShadersStore[name] = shader;
  13. /** @internal */
  14. export const layerVertexShader = { name, shader };
  15. //# sourceMappingURL=layer.vertex.js.map