meshUVSpaceRenderer.fragment.js 556 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "meshUVSpaceRendererPixelShader";
  4. const shader = `precision highp float;varying vec2 vDecalTC;uniform sampler2D textureSampler;void main(void) {if (vDecalTC.x<0. || vDecalTC.x>1. || vDecalTC.y<0. || vDecalTC.y>1.) {discard;}
  5. gl_FragColor=texture2D(textureSampler,vDecalTC);}
  6. `;
  7. // Sideeffect
  8. ShaderStore.ShadersStore[name] = shader;
  9. /** @internal */
  10. export const meshUVSpaceRendererPixelShader = { name, shader };
  11. //# sourceMappingURL=meshUVSpaceRenderer.fragment.js.map