meshUVSpaceRendererFinaliser.vertex.js 545 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "meshUVSpaceRendererFinaliserVertexShader";
  4. const shader = `precision highp float;attribute vec3 position;attribute vec2 uv;uniform mat4 worldViewProjection;varying vec2 vUV;void main() {gl_Position=worldViewProjection*vec4(position,1.0);vUV=uv;}
  5. `;
  6. // Sideeffect
  7. ShaderStore.ShadersStore[name] = shader;
  8. /** @internal */
  9. export const meshUVSpaceRendererFinaliserVertexShader = { name, shader };
  10. //# sourceMappingURL=meshUVSpaceRendererFinaliser.vertex.js.map