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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- const name = "meshUVSpaceRendererFinaliserVertexShader";
- const shader = `precision highp float;attribute vec3 position;attribute vec2 uv;uniform mat4 worldViewProjection;varying vec2 vUV;void main() {gl_Position=worldViewProjection*vec4(position,1.0);vUV=uv;}
- `;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const meshUVSpaceRendererFinaliserVertexShader = { name, shader };
- //# sourceMappingURL=meshUVSpaceRendererFinaliser.vertex.js.map
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