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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- const name = "meshUVSpaceRendererMaskerPixelShader";
- const shader = `varying vec2 vUV;void main(void) {gl_FragColor=vec4(1.0,1.0,1.0,1.0);}
- `;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const meshUVSpaceRendererMaskerPixelShader = { name, shader };
- //# sourceMappingURL=meshUVSpaceRendererMasker.fragment.js.map
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