meshUVSpaceRendererMasker.vertex.js 458 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "meshUVSpaceRendererMaskerVertexShader";
  4. const shader = `attribute vec2 uv;varying vec2 vUV;void main(void) {gl_Position=vec4(vec2(uv.x,uv.y)*2.0-1.0,0.,1.0);vUV=uv;}`;
  5. // Sideeffect
  6. ShaderStore.ShadersStore[name] = shader;
  7. /** @internal */
  8. export const meshUVSpaceRendererMaskerVertexShader = { name, shader };
  9. //# sourceMappingURL=meshUVSpaceRendererMasker.vertex.js.map