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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- const name = "meshUVSpaceRendererMaskerVertexShader";
- const shader = `attribute vec2 uv;varying vec2 vUV;void main(void) {gl_Position=vec4(vec2(uv.x,uv.y)*2.0-1.0,0.,1.0);vUV=uv;}`;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const meshUVSpaceRendererMaskerVertexShader = { name, shader };
- //# sourceMappingURL=meshUVSpaceRendererMasker.vertex.js.map
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