oitFinal.fragment.js 664 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "oitFinalPixelShader";
  4. const shader = `precision highp float;uniform sampler2D uFrontColor;uniform sampler2D uBackColor;void main() {ivec2 fragCoord=ivec2(gl_FragCoord.xy);vec4 frontColor=texelFetch(uFrontColor,fragCoord,0);vec4 backColor=texelFetch(uBackColor,fragCoord,0);float alphaMultiplier=1.0-frontColor.a;glFragColor=vec4(
  5. frontColor.rgb+alphaMultiplier*backColor.rgb,
  6. frontColor.a+backColor.a
  7. );}`;
  8. // Sideeffect
  9. ShaderStore.ShadersStore[name] = shader;
  10. /** @internal */
  11. export const oitFinalPixelShader = { name, shader };
  12. //# sourceMappingURL=oitFinal.fragment.js.map