procedural.vertex.js 594 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "proceduralVertexShader";
  4. const shader = `attribute vec2 position;varying vec2 vPosition;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5);
  5. #define CUSTOM_VERTEX_DEFINITIONS
  6. void main(void) {
  7. #define CUSTOM_VERTEX_MAIN_BEGIN
  8. vPosition=position;vUV=position*madd+madd;gl_Position=vec4(position,0.0,1.0);
  9. #define CUSTOM_VERTEX_MAIN_END
  10. }`;
  11. // Sideeffect
  12. ShaderStore.ShadersStore[name] = shader;
  13. /** @internal */
  14. export const proceduralVertexShader = { name, shader };
  15. //# sourceMappingURL=procedural.vertex.js.map