refraction.fragment.js 688 B

123456789
  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "refractionPixelShader";
  4. const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform sampler2D refractionSampler;uniform vec3 baseColor;uniform float depth;uniform float colorLevel;void main() {float ref=1.0-texture2D(refractionSampler,vUV).r;vec2 uv=vUV-vec2(0.5);vec2 offset=uv*depth*ref;vec3 sourceColor=texture2D(textureSampler,vUV-offset).rgb;gl_FragColor=vec4(sourceColor+sourceColor*ref*colorLevel,1.0);}`;
  5. // Sideeffect
  6. ShaderStore.ShadersStore[name] = shader;
  7. /** @internal */
  8. export const refractionPixelShader = { name, shader };
  9. //# sourceMappingURL=refraction.fragment.js.map