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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- const name = "refractionPixelShader";
- const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform sampler2D refractionSampler;uniform vec3 baseColor;uniform float depth;uniform float colorLevel;void main() {float ref=1.0-texture2D(refractionSampler,vUV).r;vec2 uv=vUV-vec2(0.5);vec2 offset=uv*depth*ref;vec3 sourceColor=texture2D(textureSampler,vUV-offset).rgb;gl_FragColor=vec4(sourceColor+sourceColor*ref*colorLevel,1.0);}`;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const refractionPixelShader = { name, shader };
- //# sourceMappingURL=refraction.fragment.js.map
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