rgbdEncode.fragment.js 537 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. import "./ShadersInclude/helperFunctions.js";
  4. const name = "rgbdEncodePixelShader";
  5. const shader = `varying vec2 vUV;uniform sampler2D textureSampler;
  6. #include<helperFunctions>
  7. #define CUSTOM_FRAGMENT_DEFINITIONS
  8. void main(void)
  9. {gl_FragColor=toRGBD(texture2D(textureSampler,vUV).rgb);}`;
  10. // Sideeffect
  11. ShaderStore.ShadersStore[name] = shader;
  12. /** @internal */
  13. export const rgbdEncodePixelShader = { name, shader };
  14. //# sourceMappingURL=rgbdEncode.fragment.js.map