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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- import "./ShadersInclude/helperFunctions.js";
- const name = "rgbdEncodePixelShader";
- const shader = `varying vec2 vUV;uniform sampler2D textureSampler;
- #include<helperFunctions>
- #define CUSTOM_FRAGMENT_DEFINITIONS
- void main(void)
- {gl_FragColor=toRGBD(texture2D(textureSampler,vUV).rgb);}`;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const rgbdEncodePixelShader = { name, shader };
- //# sourceMappingURL=rgbdEncode.fragment.js.map
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