sharpen.fragment.js 880 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "sharpenPixelShader";
  4. const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform vec2 screenSize;uniform vec2 sharpnessAmounts;
  5. #define CUSTOM_FRAGMENT_DEFINITIONS
  6. void main(void)
  7. {vec2 onePixel=vec2(1.0,1.0)/screenSize;vec4 color=texture2D(textureSampler,vUV);vec4 edgeDetection=texture2D(textureSampler,vUV+onePixel*vec2(0,-1)) +
  8. texture2D(textureSampler,vUV+onePixel*vec2(-1,0)) +
  9. texture2D(textureSampler,vUV+onePixel*vec2(1,0)) +
  10. texture2D(textureSampler,vUV+onePixel*vec2(0,1)) -
  11. color*4.0;gl_FragColor=max(vec4(color.rgb*sharpnessAmounts.y,color.a)-(sharpnessAmounts.x*vec4(edgeDetection.rgb,0)),0.);}`;
  12. // Sideeffect
  13. ShaderStore.ShadersStore[name] = shader;
  14. /** @internal */
  15. export const sharpenPixelShader = { name, shader };
  16. //# sourceMappingURL=sharpen.fragment.js.map